![]() Half of a soul gauge bar is needed to trigger the attack.Added a new mechanic called “Resist Impact” that allows you to repel Break Attacks and Unblockable Attacks.(However, some characters can still use Soul Attacks while in a Soul Charged state.) As a general rule, Soul Attacks cannot be performed if you are already in a Soul Charged state.Unlike Soul Charge, Soul Attacks do not grant you immediate invincibility, meaning they shouldn’t be used as a defensive option.Depending on the fighting style, some Soul Attacks allow follow-ups or shift you to special stances with extra commands.It can be performed by all characters with 236A+B+K.One full soul gauge bar is needed to trigger the attack.Soul Attacks are an effective way of utilizing Soul Charged techniques while keeping up your offensive.Soul charging generates a shockwave that knocks the opponent back, making it hard to follow up with powered up attacks.Added special attacks called “Soul Attack” which shift you to a Soul Charged state while attacking the opponent.Stability has been improved for certain actions, etc.Game System Adjustments (PS4®/Xbox One/STEAM®) NVIDIA Ansel can now be opened even when the game is paused.Additional Functions for STEAM® (STEAM®).A "random" feature has been added to Stage Music Settings in the OPTIONS menu.Settings that have been saved in TRAINING mode will now be remembered.Improvements have been made to the downed state under Action Settings 2 in TRAINING mode.You can now keep/cancel a character's soul charged state under Position Reset Settings in TRAINING mode.You can now move the cursor at a higher speed in Character Creation mode by holding the button.You can now set a room name for CASUAL MATCH.Sound effects have been added to the notification before ranked matches that may cause your rank to go up/down. ![]()
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